AI Insights · Timothy · October 2022
Top 5 Ultracasual Games on Android in South America Q3 2022
In Q3 2022, the top ultracasual games on Android in South America showed varied performance trends in weekly downloads, revenue, and active users.
In Q3 2022, the top ultracasual games on Android in South America exhibited diverse trends in weekly downloads, revenue, and active users. Here's a detailed look at the performance of these games based on data from Sensor Tower:
Antistress - relaxation toys experienced fluctuations in weekly downloads, peaking at 303K in mid-July and gradually stabilizing around 177K by the end of September. The game saw a steady increase in weekly revenue, reaching approximately $175 in mid-August before dipping to $87 at the end of September. Weekly active users initially surged to 1.87M in mid-July but settled at around 1.59M by the end of the quarter.
Fill The Fridge by Rollic Games had an impressive start with 481K downloads in late June, though this number decreased to 109K by late September. Its weekly revenue fluctuated, peaking at $146 in late June and closing the quarter at $57. The game's active user base also saw a decline from 1.27M in late June to 475K by the end of September.
Slime it: Slime Game Simulator had minimal activity throughout the quarter. The game’s weekly revenue started at $394 in late June, dropping to $43 by the end of September. Weekly downloads and active users were negligible, reflecting a consistent lack of engagement.
Jelly Dye: Jelly Games & ASMR from CASUAL AZUR GAMES showed varied performance. Weekly downloads peaked at 94K in early July, followed by fluctuations, ending at 68K in late September. Revenue remained relatively stable, with minor variations around the $60 mark. Active users saw a peak of 150K in early July before stabilizing around 101K by the end of the quarter.
Diamond Painting ASMR Coloring by CrazyLabs LTD had modest weekly downloads, peaking at 41K in early July and ending the quarter at 40K. Weekly revenue showed minor fluctuations, closing at $68 in late September. Active users grew from 74K in late June to a peak of 70K by the end of September.
These insights, derived from Sensor Tower data, highlight the dynamic nature of the ultracasual games market in South America. For more in-depth analysis, visit Sensor Tower.